Category Archives: school

Ep 41 – Summer STEM Camps 2026: LEGO, Rockets, Minecraft Coding, & Curiosity

On May 16, 2026, Wes and Shelly Fryer discuss why they run summer STEM camps and what they’re offering in summer 2026, noting they’re teaching 16 half-day camps (Shelly 9, Wes 7). They emphasize camps as passion projects and a “sandbox” for learning through play, curiosity, wonder, and computational thinking, with structure, community-building, partner work, and parent communication. They share reflections from past camps (including COVID-era online Minecraft camps) and lessons learned at Providence Day’s extensive summer program, including the importance of streamlined logins and student helpers. They point listeners to camps.shellyfryer.com for camp details and enrollment info, www.astrokidsclub.org for Minecraft content, and mention sites like classroom.shellyfryer.com. Shelly outlines LEGO, rocket/design, Artemis innovation, and a new “Super Sleuths” forensics/breakout camp; Wes previews animal websites, space-themed Minecraft coding, wizarding builds, mini-game coding, and game coding with AI, plus upcoming STEM PD in July with Cherokee immersion teachers in Oklahoma.

On Spotify:

On YouTube:

Transcript:

Introduction and Goals (0:00)

Wes Fryer: Hello. It is Saturday, May the 16th, 2026. This is Wes Fryer. I’m here with Shelly, and we are going to talk about summer STEM camps. This is a podcast we are sharing on Wes and Shelly Share. Most of our episodes are really for our family — they’re for others in our community as well — but it’s like sharing lessons and adventures in the empty nest.

We’ve been teaching for a while, and we’re going to again be doing summer camps. In fact, I think we’re doing more summer camps this summer than ever before. Between us we’re signed up to do 16 half-day camps. Shelly signed up to do nine. I’m signed up to do seven. Shelly, what do you see as the goal and the audience for this episode?

Shelly Fryer: My intention, and the reason I do summer camps, is because these are passion projects for me. Now that I have transitioned into a more supportive role as a teacher, I still enjoy teaching and I still believe in STEM education. So for the summer, I usually plan different projects that are of interest to me — space is one of my passions — and I love getting kids excited about learning about space, especially now when there’s so much going on with the Artemis missions.

My intention in the summer is that kids should be involved in things that enhance their creativity and get them into a more active learning role. And I’m hoping that the students who sign up for our camps are interested in the topics we’re doing. Some of my most popular have been Legos — I work on Legos throughout the year with our extended day program and I want to extend that through the summer months. Learning through play is really my intention.

Ep 41 – Summer STEM Camps 2026: LEGO, Rockets, Minecraft Coding, & Curiosity with Wes & Shelly Fryer (CC BY 4.0) by Wesley Fryer

Wes: I really love summer camp as an opportunity to be a sandbox. I learn so much — especially with Minecraft camps that I’ve done — and I bring those lessons into my regular teaching during the school year.

Our audience and our focus is a little bit different. We want to direct you right away to two different websites. First is camps.shellyfryer.com, which is a website we’ve set up that specifically has all the camps we’re doing. It’s updated each Monday with new enrollment numbers. Shelly’s got three of her camps full; I have one of mine full. If you’re hearing this before a camp starts — we’re doing this through mid-July, basically all of June and the first week or two of July 2026 — go visit camps.shellyfryer.com.

There’s another website I started to use last year that I’m going to grow: astrokidsclub.org. That’s where I put my Minecraft camp, my Coding Mars Minecraft camp, and we’ll continue to update that.

In the first half we’re going to talk about reflections on camps we’ve done in the past — motivation, what we’ve learned — and then in the latter part we’ll go through the specific camps we’re doing this summer, talk about ages, activities, and all of that.


Curiosity, Wonder, and Play (4:27)

Wes: Shelly, why is curiosity and wonder and play important for kids — not just in summer?

Shelly: No, that’s a good question.

Wes: For a number of years I’ve started off a lot of my classes with a video to try to provoke student curiosity. In my media literacy class — which is called Computer Applications for middle schoolers — one of the webpage projects I’ve had students do is their own Wonderlinks. Curiosity is so important. In a lot of school situations, adults have decided what kids are going to learn, and that can be good — curriculum is important. But curiosity, having a chance to use your imagination, being introduced to new things and mysteries, things that are not figured out — oh my gosh, look what we’ve just discovered — that matters. Animals are definitely something that kids like a lot. In fact, that’s one of the camps I did last year and I’m doing again. In my ideal world, we’d all get to go to the zoo, capture media, come back and make webpages. But I think curiosity and play and imagination are just important. What are your thoughts?

Shelly: I’ll start with my Lego camps. I loved Legos as a child, and when I first started getting into them, you got a bunch of loose Legos and you used your imagination to build all kinds of things. I feel like that’s a little bit lost, although I think Lego is really trying to bring it back. Our son was big into Legos — I think he had all of the Star Wars kits — and I’ve purchased a lot of space kits for students to build. But one thing I do realize, especially with younger students, is that they’re not so much into the kits. They really enjoy having time to just build and be creative — what they call “free builds.” Even some of my older fifth graders enjoy free building and getting away from the kits.

I also think, and I guess this is the teacher in me, that some kind of inspiration or challenge is important. So when I’m designing my Lego camp, I do like to have a theme. My favorite is the space theme. Having students actually learn something and then design and build through a challenge — for instance, learning about rockets and how rockets work, and then having the challenge of building a rocket — or learning about the planets. A lot of students, especially younger kids, really enjoy that. But then having a creative challenge: what is a planet you would like to visit, and what do you think would be there? So having a challenge built within the learning. And the students love it when I take pictures of their builds — they love to see themselves and their creations. Documenting their creativity and sharing it out has been a big part of my Lego camps.


Reflections on Past Camps (8:44)

Wes: So let’s talk a little bit about some of the camps we’ve led. COVID was in 2020 — it’s about five or six years ago now. I got involved in Minecraft because of our son. When I had a chance to speak at the ICE Conference — the Illinois Computer in Education Conference — my friend Lucy Gray got me there, and I sat down with an educator who had the Ed Gamer podcast for a long time. Just having a conversation about Minecraft and kids and playing. I hadn’t really sat down and played Minecraft with Alexander, and I did after that, as an encouragement — because I am not a big gamer myself, strangely enough.

Then when there was an educational version of Minecraft, I learned how to use it early on — this is before Microsoft bought it, when I was still teaching fifth and sixth grade STEM in Yukon, Oklahoma, before I became a tech director. Minecraft in creative mode is like students having unlimited Lego bricks — every piece they could possibly want. I’m constantly learning new things from my students.

I love when students get into a flow experience where they lose track of time and they’re just into it, in the zone. I’ve seen that happen a lot with Minecraft. During COVID, I ended up doing some online camps because we couldn’t have face-to-face summer camps. Rachel was a junior that year, and some of her friends were into Minecraft. I recruited them — they got service hours to be camp counselors — and we had students from all over, mostly from Oklahoma City but some from other places.

I have enjoyed doing camps whether at Cassidy School in Oklahoma City or here at Providence Day in Charlotte. The culture of summer camp tends to be oriented more towards elementary age, and you can look at it as babysitting in some ways — parents want enriching things for their kids to do. But I’ve done camps focused on coding, Minecraft, and media creation where we’re making webpages, working in Canva, and giving students an opportunity for real free play with technology — with some structure built in.

Shelly: Pardon our dog — he’s excited we’re outside. Camps have been a sandbox place to try and develop new lessons and see what works with kids. Parents sign kids up because it’s something they think their students will be interested in, and that’s always helpful when you’ve got a classroom full of students who want to be there.

When I first started doing STEM camps, I was in a one-to-one iPad situation and had taught with iPads quite a bit. I really got into coding — especially coding with young children. I was a code.org trainer and enjoyed providing opportunities for students to do offline coding and physical computing: learning how coding works by creating algorithms, but in a fun and active way, not just on a computer. I also got pretty involved in Scratch and Scratch Jr. with PBS. My very first camp this year is actually a Scratch Jr. Coding Adventures camp, and I’m really excited to get back into that.

Since being here in North Carolina, I’ve gotten involved with Science Olympiad, and I really love volunteering for that and learning about rockets and innovation challenges.


Professional Development and Creativity in Learning (17:33)

Wes: Our own professional development has been a big part of this too. When we were in Oklahoma, Shelly became an Oklahoma A+ Schools fellow, and I had multiple opportunities to participate at their events. Oklahoma A+ Schools came from North Carolina — it was a statewide initiative to integrate the arts and creativity across all disciplines. They hosted the World Creativity Forum back around 2010. All of that really encouraged a multidisciplinary approach to learning and the idea that creative arts aren’t just for the fine arts department — they could be done in social studies, in science, in math.

Summer camp offers a very open-ended opportunity: “What should we do at camp?” Let’s reflect a little bit about what we did last year and what we learned, because many private and independent schools have summer programs. Ours is quite extensive — you can go to summer.providenceday.org — though that website rolls over each year so it only shows current camps.

I really enjoyed the format of a half-day camp. Three hours is pretty good. We have a break and the kids get a snack. I learned to mostly focus on the younger kids — I teach middle school, but the culture of summer camp here is really oriented more towards elementary age. I appreciate all the logistics and organization being taken care of for us, and our school has a fair and generous revenue-sharing arrangement with teachers.

On a technical note — last summer I set up my own domain and accounts for Minecraft. You don’t have to be a school in order to have your own Minecraft Education accounts. Getting accounts sorted and computers logged in and ready before kids arrive is really important — whether it’s adults or kids, dealing with accounts and passwords can be a major barrier to getting anything done. This year I’m hoping to have some middle school helpers to assist, and that’s something I’m really looking forward to — middle and high school students being involved as counselors and assistants is a great aspect of camp at our school.

Shelly: We were actually a little late getting our camps in last year, and in some ways that was helpful — it was our first year in this format here. I was surprised at how many non-Providence Day students we had. We get a lot of students from the Lansdowne area where the school is located, and we got a lot of kids whose grandparents signed them up when they were visiting. So a lot of kids came in not knowing each other. That meant we had to build in some community time, which is something Wes and I love to do anyway.

My camps all involve working with partners, and group work can be very hard for young kids. Having time to get to know each other, setting up some boundaries on how to work with a partner, being responsible for materials — camp is like a mini classroom situation. But it’s also way different than being in school because it is about fun and being active. It is summer, and there needs to be some time to get a snack or play on the playground.

Being very specific in camp descriptions is something we’re learning along the way — students and parents need to know exactly what they’re going to do and learn. But I also know that sometimes parents are choosing a camp based on what’s offered at the time and what fits their schedule. Anyway, I think being very intentional about your camps, but open to having fun and making friends, is really important.


Computational Thinking and Screen Time (26:38)

Wes: I want to say a couple words about computational thinking before we go to halftime.

The camps we do are not just play camps. There are some Minecraft camps where it’s literally just come play Minecraft and there’s really not much in the way of a lesson — just free playtime, which can be fine.

Shelly: It’s like recess — learning how to control yourself, how to not be upset when things don’t go your way.

Wes: Yes, playing games involves so many different social skills that kids need to practice. But computational thinking is a through line for all of the coding activities we do, whether it’s offline coding, Minecraft coding, Scratch coding, or whatever. It’s different from just making art. Coding is: does it work? Can you make your sprite or your character do what you want it to do? You’re problem-solving, you’re thinking algorithmically.

Today, living into this age of artificial intelligence, I’m increasingly aware of how important clear communication is — but also the ability to iterate, to explain something differently, to ask for a change. I’m doing this constantly using different AI platforms now. I’ve just actually reached a pretty big milestone with a project called Podcommons, and it’s just unbelievable to me what I’m now able to create with my coding partner AI.

Part of the reason we want kids to be with teachers — hopefully good teachers — is to learn how to think, how to analyze, and how to communicate. Because if we’re going to live in this world, we’re going to face challenges and problems, work with other people, navigate conflict. I really love helping kids experience success when it comes to coding and computational thinking — having agency over the computer.

We’ve got a lot of pushback today — thank you in part to Jonathan Haidt and others — against screen time and the role of screens. And no doubt screens have had a huge impact on our society and culture, and not all of it is good. But all screen time is not created the same. When a student is building a game where other people are playing it and giving them feedback — that process can be very invigorating and really challenging from a thinking standpoint. We’ve heard Gary Stager talk about “hard fun,” and that is one of the things we try to give kids. So let’s go to halftime.


This Summer’s Camps: Shelly’s Lineup (31:40)

Shelly: Welcome back. Now we’re going to talk about our specific camps this summer — what we’re looking forward to, what we’re hoping to accomplish, maybe some things we’ve changed from last year.

I’ve talked a little about my Lego camps. These are camps I’ve done before with my extended day program, so they’re actually full — a class of 12, which is what I can manage without hiring an assistant. I like to build in some learning and then creative building challenges with that.

My other camps — I’m repeating a camp from last year: Rockets and Design. I’m doing mornings with grades 2-3 and afternoons with grades 4-5. My younger camps tend to fill up more quickly. Older elementary students are also into sports, so a lot of them gravitate to sports camps.

I loved my Rockets and Design camp. Last year we built a different rocket every day, and we’ll probably do that again. These are not kits — we’re exploring the science of physics through the rockets we’re building: the purpose for a fin, the purpose for a nose cone, the history of rockets. I’ve been working with Science Olympiad teams on different rocket challenges, including water bottle rockets, which are so fun. After we build our rockets, we launch them — high energy and really fun. I would love to have more incoming fourth and fifth graders in that camp, and especially more females. A lot of my STEM camps attract fewer girls, which is something I’m always thinking about.

Wes: Were you talking about the design process?

Shelly: Yes, thank you. The design process is central to another set of camps — my Innovation and Design camps. With the younger students, we’re building things like bridges and boats, testing them, iterating and changing our designs. Catapults too. With the older students, grades 4 and 5, it’s an Artemis camp — and this year it’s even more fun because of the Artemis II mission and all of the publicity it’s gotten. We take it from the rocket to the space capsule, to the heat shields, to the parachutes — exploring a lot of those designs and then creating our own.

My newest camp this year is Super Sleuths. Our daughter-in-law is a forensic scientist with a specialty in DNA, and Science Olympiad has some great forensic events. I paired up with a good teaching friend of mine who loves breakout rooms and escape rooms. We’re teaming up to do forensic things like fingerprints, finding strawberry DNA, and chromatography — analyzing inks and what they do. She’s going to focus on code breaking, problem-solving, and puzzle challenges, and then on the last day of camp we’re going to do a big breakout room. I’m super excited about that one.


This Summer’s Camps: Wes’s Lineup (36:18)

Wes: You can go to camps.shellyfryer.com and see all of our camps. It’s very easy to filter — you can see which camps Shelly is teaching, which I’m teaching, what grade levels they’re for. We’ve also got our emails on there if you want to reach out with questions.

Shelly’s current website for sharing lessons and curriculum is classroom.shellyfryer.com. The rocket camp curriculum from last year is up there. Back in February, she was able to lead a wonderful Sunday activity for Buddy Mentor — a great group our friend Kimbo leads — where we built water bottle rockets and launched them in the park. So fun.

The camps I would love to have more students sign up for are for rising 3rd through 5th graders. In session three, the third week of June (June 15-18), I’m doing Amazing Animal Websites and Minecraft Coding in Space. When I do a Minecraft coding camp, it’s good to give kids some opportunities to see what others have built and what’s possible — but the most fun is usually in the building and constructing themselves, having challenges.

For at least four years here, and even before when I was teaching middle school in Oklahoma City for three years, I was using Minecraft and exploring this idea of a Mars outpost — how can we build on Mars? Tying in learning about Artemis and the space program, there are so many wonderful videos and content to build on. Where do kids learn about this if they don’t take a space camp or go to Space Camp in Huntsville, Alabama, or Kennedy Space Center in Florida? Both Shelly and I feel like it’s a wonderful thing to share our love of space and exploration.

I’m also excited to do the Amazing Animal Website camp again. Kids love animals, and teaching kids to have agency over the creation of media projects is really fun. They get to choose an animal — one they probably already know a lot about — and build a webpage around it.

For the first time, I’m doing a Wizarding Minecraft Build Camp (June 22-26, session four). Harry Potter is still, even though the movies and books are old now, generating a lot of interest. I’m going to have kids sort into the house of their choice and it’ll be a mix of experiencing some pre-built wizarding environments — castles and things — and then exploring some of the potions and alchemy elements of Minecraft. I love using the education version because as a teacher you have superpowers: you can allow or disallow fire and TNT, suspend the day cycle, easily teleport all the kids to follow you to different places, and use boundary blocks. In my ideal world, I might get some former students who really love Minecraft to help build some environments in advance — that was really fun when we did it for camps at Cassidy and during COVID online camps.

The camp that’s going to stretch me the most is Minecraft Mini Game Coding (July 6-10, session six). Kids love games — boys and girls both. I have the opportunity to teach our middle school computer programming class, and one of my lessons there is creating mazes and maze games. I’ve kept track of some of the best student projects over the years and have a whole showcase. A mini game — something quick and short — this will be the first time I’ve offered that.

I’m going to provide students with some different scripts they can use and modify, because most of the kids who come in are not going to have had a lot of open-ended coding experience before. I think code.org is good and valuable, but many of those lessons are quite prescriptive — you can walk through a tutorial and be “successful” without really being able to think: how do I make an aquarium game where I’m swimming around and there are different fish and I get points for touching them? The open-ended nature of this is what I love. The phrase I like is low bar, high ceiling — giving kids a challenge that doesn’t have a lot of complexity to start, but you can really take it far and be creative.

The last camp is Game Coding with AI, and that one I really have to work on. We license Flint at our school, but many of these campers are coming from outside of our school and won’t have those logins. I’m going to have to figure out whether I’m building my own vibe-coded AI API tool, or how exactly I’m going to let kids interact with AI safely to get code and feedback on their code. That camp is about half full with nine students, and sometimes it’s nice to have a smaller group — you can provide everybody with more individual feedback.

I have learned so much about teaching with artificial intelligence and AI. In addition to Flint, our students have access to NotebookLM and Gemini within our school Google Workspace.


Professional Development in Oklahoma (46:05)

Shelly: Wes and I have an opportunity to go to Oklahoma and work with a school we’ve worked with before. It is a Cherokee Immersion school — the teachers are Cherokee, the students are Cherokee, they speak the Cherokee language. It’s a wonderful opportunity. It’s through a grant, and we’re going to do a three-day STEM camp, working in the mornings with lower school age teachers and in the afternoons with middle school age teachers.

We’re going to do some rocket and space activities, pulling from things we’ve done with students in the last few years. It’s always interesting working with teachers, especially on these kinds of activities. I find teachers are not always as open to building and making and thinking creatively. It’s a mixed bag — sometimes they really get into it, and other times they’re a little resentful of having to be there, wishing they could be doing other things. It’s a challenge working with adults.

We want to have something they can readily take back and do with their students. We’re not introducing a whole new curriculum, but more a way of thinking — how to fit more STEM, and especially culturally relevant things that are going on in our world right now, like space being a reality. Maybe introducing some of those things so that teachers can share them with their kids.

One thing I’ve learned about students is that in order to go into STEM fields, they really need to be able to see themselves in that. “Oh, wow — it is possible for me as a female to become an engineer and maybe go work for NASA.” We want to take those ideas into this community where students and teachers may not see themselves in some of these advanced STEM opportunities. We’re very excited and very humbled to be working on this, and to get back to Oklahoma to do it.

Wes: The design process may be a common thread. We’re really going to be doing three three-hour sessions — a different group in the morning and afternoon. The design process and learning how to think about a problem, interview people, break it down, try to identify what we can address, prototype it, build it, get feedback, measure things, and then circle back for more feedback.

The d.school at Stanford is a major proponent of design thinking, and most STEM departments are going to have some version of a design process they encourage students to use. I think we’re going to try to introduce teachers to a variety of things but be hands-on. The rockets are always fun, and getting them to have their own rocket launcher would really be cool.

In professional development, I’ve learned there’s a lot of value at the awareness level — “Hey, this is possible, look at this, I’m going to show you this.” But especially in the summer, in terms of impact, the doing matters most: “Here, let’s be students. We’re going to do this lesson together.” Each day we’re definitely going to have that kind of build-it experience, but then also collect media about it, reflect on it, and practice some skills in a STEM lesson that could be transferable to other contexts.


How to Connect and Register (50:49)

Shelly: I absolutely would love to hear from people with their ideas or maybe their experiences with Legos, with design engineering, with rockets. If you’ve had experience with Science Olympiad, I would love to hear back about that. These are my passion projects, and I love taking things and improving them, changing them, adding to them. I love connecting with other people who are passionate about space education and making things with other students and teachers. I would appreciate learning from you. Please reach out if you have any questions.

Wes: You can visit camps.shellyfryer.com — both of our email addresses are on there, along with live links to the registration pages. They do maintain waiting lists in the event that somebody drops out or there’s a change in a camp. You can also contact me by visiting wesfryer.com/contact, where I have a Google form. And if you’re seeing this on Facebook, you can always leave a comment there.

Thank you for listening. We hope you’ll subscribe to Wes and Shelly Share — you can find all of our episodes at shellyfryer.com/podcast or at podcasts.wesfryer.com, which is my PodCommons project, with all five podcasts I produce, including Wes and Shelly Share right there at the top.

Until next time: speak curious, go outside — and have adventures!


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Science Fiction and Space Exploration

I love science fiction and space exploration. Some of my earliest memories watching television were Star Trek episodes. In 4th grade growing up in Lubbock, Texas, I got a television for my own bedroom. It was small and black and white! That was around 1975. I remember watching Star Trek, staying up late, and the adventures of James T. Kirk and Spock. I always had a crush on Spock! (Leonard Nimoy) Back then, the statement that captivated my imagination was, “Going where no man has gone before!”

I can remember drawing pictures of the Star Trek Enterprise, and drawing lots of mazes with a friend at school, These were mazes which the Enterprise would have to navigate.

Fast forward 47 years, and I am a 5th grade teacher in Union County Public Schools, in North Carolina. I love teaching my students about space, Scratch coding, STEM and exploration! A couple weeks ago, we had a “science day” when all our teaching faculty dressed up as scientists. Many dressed up in white lab coats to look like Albert Einstein. I ordered a NASA astronaut jumpsuit from Amazon, and went to school that day as an Artemis astronaut scientist!

Shelly Fryer: Artemis Generation Teacher” (CC BY 2.0) by Wesley Fryer

In addition to watching science fiction television and movies, I love reading science fiction. There are three books I’m either reading right now or want to read which have to do with science fiction and space exploration.

First, I am reading Mark Wagner’s (@markwagner) book, “Space Education: Preparing Students for Humanity’s Multi-Planet Future.”

In June 2022, Wes and I attended the Space Exploration Educator’s Conference (SEEC) in Houston, Texas, at the Johnson Space Center. We ran into Mark and learned about his book as well as his work for ARES Learning (@areslearning), The Space Prize (@thespaceprize), and The Kepler Space Institute (@keplerspaceinst). Wes and I are planning a summer professional development workshop for teachers which will be Space Camp / Artemis themed. I’m wondering if we could use Mark’s book as a centering point for the kind of learning, teaching, and pedagogy we love and want to promote in schools? The kind of learning I want to be a part of in “The School I Love!”

The next book I want to read is “Project Hail Mary” by Andy Weir. Weir is the author of “The Martian,” which is not only great book but also a fantastic movie adaptation with Matt Damon.

Since our son works for NASA as a robotics engineer and our daughter is headed to the Air Force Academy, wanting to study aerospace engineering for a career as an astronaut or in Space Force, I’m thinking we need to encourage both of them to read “Hail Mary” as well!

The third book on my reading list right now is “Space Case” by Stuart Gibbs. It’s the first book in his series, “Moon Base Alpha,” and we picked up a copy of it last weekend at a used book store in Charlotte. I want my students to be able to visualize our existence as humans away from planet earth, “off world.” What can and will our lives living away from our world look like and feel like?

This is “science fiction” because it has not happened yet, but we ARE in the process of moving into space and establishing permanent human colonies on our moon and Mars. This is just the beginning. I see my students as part of “The Artemis Generation.” Part of my role as an elementary teacher is helping spark their curiosity and imaginations, to see amazing possibilities for themselves and think about where they will go and what they will do as scientists, engineers, citizens and good humans.

A couple weeks ago, my students and I created this banner for our classroom with the tagline, “We Rise Together, Back to the Moon and BEYOND!” This the phrase the NASA commenter used at the moment the Artemis I rocket escaped the launchpad at Cape Canaveral. We all signed it together. “Together, we RISE!”

We Rise Together!” (CC BY 2.0) by Wesley Fryer

Biomimicry Robots with Edison

The past three years I have enjoyed bringing coding skills using Edison robots together with our elementary science curriculum. In this post, I want to share a little “window” into our learning from our culminating unit in 3rd Grade STEM class on biomimicry and animals.

This is a photo of 3rd grader, Grace, building her code in EdScratch. Her elephant robot:

  1. Enters its environment.
  2. Swims around (turns) in a mud hole.
  3. Finds a tree and eats.

In the video below, Grace’s robot performs this series actions in its “natural environment.” Students conducted research about their selected animal to discover what behaviors the animal would display in its environment in the wild, built a “costume” on top of a 3D printed “cap” (designed with TinkerCAD) attached to an Edison robot, and used EdScratch to create their code.

Biomimicry Elephant Robotics Code

This next example is a “fire salamander” robot designed and built by Jon. He described his biomimicry robot project by writing:

My animal walks along the forest looking for new types of bugs so scientists can study them. It is predator and prey. It eats bugs and snakes sometimes try to eat it.

Here is the final project video of Jon’s robotic fire salamander in action, dramatically escaping the clutches of a hungry robotic snake built by Ben and Reed!

VIdeo: The Fire Salamander Escapes!

All students turned in their final projects in our class Seesaw learning journal, using a template I created and shared from Google Docs. This is Jon’s final project shared in Seesaw, including all completed elements from the template. Here is the shared Seesaw activity, if you or another teacher you know would like to use and/or modify it.

I love so many things about this project!

  1. I love the independence which students have with coding and problem solving.
  2. I love the fact that students have CHOICES in how they manage their project, whether or not they work with a partner, and the order of project procedures / deliverables.
  3. Students learn and develop “project management skills,” which are so important not only in school but also in LIFE outside the classroom!
  4. Students learn that “not everything is going to be perfect.” When you combine code with robotics, there are SO many opportunities to troubleshoot and iterate.
  5. I love that we have lots of TIME to complete this unit. We took two full weeks to complete it.
  6. At the end of the project, students have opportunities to add enhancements (we call them “sprinkles”) to their presentations to make them even better.
  7. This project combines CREATION / creativity with art and coding, along with science, engineering, and design. This project, to me, is a true reflection of a STEAM project which brings together all the skills we have worked on developing throughout the YEAR. This makes it an ideal 3rd grade culminating STEM project!

The inspiration for this unit and series of lessons came from summer robotics and coding camps I led with our head school librarian, Michaela Freeland, for two summers. We worked with Sharon Marzouk, founder of TechyKids, to teach 5 day robotics camps for students in grades 1-5. We also utilized high school and middle school student mentors, who worked as volunteers earning “service hours,” to help coach and teach our elementary students. The culminating project for those TechyKids robotics camps (using Thymio robots) was to create a robotic animal with a partner. So this Edison robot biomimicry unit was a natural iteration and extension of those summer robotic camp experiences!

Michaela took the lead on the 3D printed aspects of our project. Here are the shared TinkerCAD links to the 3D printed “caps” we used to attach our costumes to the Edison robots:

  1. Pen holder cap
  2. Cap
  3. Sensor cut out cap

These “caps” were necessary because we had to SHARE our Edison robots in the classroom. We don’t have enough for each student in every class to have their own or with their partner. By using these “3D printed caps,” students in my four 3rd grade STEM classes could quickly attach and test their costume designs to the Edison robots for testing, and the Edisons could be reconfigured and re-programmed quickly in the next class of the day.

To create their final project reports, some students chose to use the DoInk Green Screen app on their iPads to film their final videos. By using green screen techniques, they were able to design custom backgrounds for their animal’s environment, and in some cases, even special effects! One example was Aaryan’s project, which included a fish attached to a green pipe cleaner. His video includes a robotic bear attempting to catch a fish in a forest and river biome.

Here is a 19 second video of Aaryan in action filming his robotic animal (a bear) with green screen effects!

Green Screen Video Effects for Final Project

This is one of my all-time favorite units from our 3rd grade STEM class! Please use any of these ideas or lesson materials. Let me know if you have questions!

Edison Robot Coding

On Fridays this year, my third grade STEM students have opportunities to develop their coding skills using Edison robots. Over the years, in addition to Edison, I have used BeeBot robots, Thymio robots, and the Dash robot in after-school coding clubs as well as summer coding camps. I love the ways EdScratch and the Edison robot challenges foster independent student learning, allow for multiple pathways to a coding challenge, and support an open-ended approach to the development of computational thinking skills.

Shelly Fryer teaching coding to 3rd grade STEM students using Edison Robots

Physical computing is important and powerful. As we find in mathematics and with the importance of manipulatives to help students move move from concrete to abstract thinking, or from abstract to concrete thinking, coding robots can help students make these transitions and connections in powerful ways.

On Friday last week, students in all four of my Science classes explored ways to create music using code. Specifically, their challenge was to code “The Hokey Pokey” and make their Edison robot play the song as well as dance.

Some coding curriculum lessons challenge students to move through a sequential series of puzzles. Those kinds of lessons have value and an important place in student learning, since they “chunk skills” to help build foundational coding abilities. However, I really enjoy using the Scratch coding language for open-ended problem solving, allowing students to find creative coding solutions. These kinds of challenges invite students to creatively experiment and discover different pathways to a coding challenge.

Everyone’s code does NOT look the same! These kinds of coding challenges also work well in collaborative settings. I enjoy asking my students to partner up and work with a classmate. We know collaboration and communication skills are vital to develop in school, and these robotic coding challenges provide great opportunities for students to practice working together in teams.

Coding under the constraints of our class meeting times is also great for the development of “a growth mindset.” This is something we have been talking about and working on for several years at our school. Not all students are able to complete coding challenges fully during our class time. We talk about how “we’re not there YET,” but we will keep iterating and trying to find different solutions that can address our challenge of the day.

I love helping my students develop this rich set of skills during our STEM robotics lessons! If you have not yet checked out Edison Robots, the Scratch programming language, or “EdScratch” (the modified version of Scratch used by Edison) I encourage you to do so! They are wonderful platforms for student learning and computational thinking!

Adventures in Coding Summer Camp

One of my passions is helping students love coding. I love opportunities in the summer to lead camps which allow me to build relationships with students outside my ‘normal’ academic grade level (3rd grade) at Casady School. Last week, I led a camp for rising kindergarten, 1st and 2nd grade students, called “Adventures in Coding” through our “Casady Summer by The Lake” program. The majority of our camp activities were ‘offline,’ using BeeBot robots.

Our final ‘coding adventure’ for the camp was a “Pirate Adventure.” We used the PBS Scratch Jr. app to draw and animate our own pirate scenes. This is a 13 minute video tutorial I created in advance for my students to use in this activity, and I’ve added it to my YouTube playlist of Scratch Junior tutorials.

Invention Immersion day

On Friday, January 17, 2020, we had our second “Immersion Day” at Casady School. In our Lower Division (grades 1-4) we focused on “Inventions” and used the resources from the Invention Convention Worldwide website to provide students with a variety of opportunities to explore what makes something an “invention,” learn about invention history, and meet some current inventors from our local area as well as Florida via a special videoconference. Students also participated in hands-on activities like a “reverse engineering challenge.”

In order to get a larger block of time each day of the week leading up to Friday, our third grade social studies teacher collaborated with me to combine our instructional times. We used these longer class periods to learn about the design process, which includes brainstorming problems in our school and community and identifying possible ways these can be addressed.

A slide adapted from the Invention Convention Worldwide website

We challenged students to explore a topic they selected based on our brainstorming and discussions together, identifying what additional information they needed and where they could go for help with their ideas. In the Pic Collage image below, you can see some of the problems students brainstormed, as well as our brainstorming and research process in action in our classroom.

Friday morning started with a videoconference presentation and interactive Q&A with Florida high school senior Peyton Robertson. Payton was a 4th grader in Ms. Braun’s class in Fort Lauderdale, Florida, eight years ago. Today he has numerous patents for different inventions and has been both in the Oval Office of the White House sharing his inventions with then-President Barack Obama, and also was a guest on the Ellen Show. This was an exciting opportunity for our students to learn more about “what is an invention” and how someone can take an idea and make it into a real product others can use. This is a photo from our videoconference with Peyton, which we made using our school’s portable LifeSize videoconference unit and our BlueJeans Network conferencing room “in the cloud.”

After the videoconference to better understand what an invention can involve, students participated in a reverse engineering “take apart activity.” They had to take apart a small wind-up toy, identify its different parts and their functions, and draw and label what they learned. They attempted to explain how the wind-up toy moves based on their discoveries and observations. Here are two short videos of our students explaining what they did and learned, and how important it was to persevere and not give up!

The excitement our students felt and experienced during our Immersion Day activities come through very clearly in these videos!

https://twitter.com/sfryer/status/1218311997319794688

The final event of the morning was a presentation by inventor, medical doctor, surgeon and engineer Dr. Jim Long. He is the co-inventor of an artificial heart pump which uses magnets. That specific pump was mentioned in one of our Amplify Science curriculum books. One of our students, whose father is a heart surgeon, knows Dr. Long and arranged for him to come share about his heart pump and his work as a medical inventor. This was an amazing and perfect way to cap off our exceptional Immersion Day!

In the photo below, the original heart pump designed by Dr. Long is on the left. The 2.0 version is in the upper right corner. The 3.0 version is in the plastic bag. They are still waiting on approval for this most recent design. Our students were amazed to see how much smaller the second and third versions of this heart pump are! It was also wonderful to hear the good questions students had, since they developed good background knowledge about magnets and forces in our STEM class activities this year.

It was wonderful to collaborate together with other teachers at our school to make this Immersion Day about inventions a big success! It will be exciting to see where our students take their STEM learning and invention inspirations in the years to come.

Coding Edison Robots with EdBlocks

Today in day 2 of our holiday robotics camp for 2nd through 5th graders, students started writing code for their Edison Robots using EdBlocks. Like Scratch Junior, EdBlocks is a simplified, block-based coding language which allows younger students (ages 7-12) to program and control a robot. Yesterday, students started by using Barcode Programming. By advancing to EdBlocks, students were able to create their own programs on iPads and download them to their Edison Robots via an “EdComm cable,” which is an audio cable that sends digital signals similar to the way “old school” modems worked.

One student group used the musical functions in EdBlocks to program the song, “We Wish You a Merry Christmas.” Another group used the “messaging” feature and infrared blocks to send messages between robots, so they could code a ‘dance party.’ I was very proud of all the student groups and the way they demonstrated persistence in problem solving various bugs and challenges in their algorithms.

We started our day with a design challenge, to design and plan a robot which would help our planet and environment. Students used Lego bricks to create a static version of their robot ideas. We then watched a clip from the movie, “Walle,” and did a “See, Think, Wonder” thinking routine. Students wondered about how the trash got so bad in Walle’s world, what happened to all the people as well as the other Walle robots which were not functioning, and thought about feelings and emotions which Walle had working on earth in that situation.

For this day, we used our iPads, and each student was able to build their own code. We shared the Edison Robots, and took turns downloading their programs into the robots. Students worked mostly in self-selected groups. It is interesting to observe the ways students choose to work in our camp, especially since we have a wide range of ages that is different from a “traditional” or regular classroom. I love this multiage aspect of our break camps because it allows students to share their ideas and expertise regardless of their age or grade. In a robotics camp like this, we are all learners and can all be teachers!

In this 2 minute video, one of our third grade girls explains how she coded her Edison robot to pick up trash. This was her first experience with coding and robotics. I was so pleased with how she developed her computational thinking skills and applied her creative imagination!

I’m looking forward to continuing to use our Edison Robots with my 3rd grade STEM students when we get back to class after our holiday break. This robotics camp provided a good opportunity for Michaela Freeland (@_mfreeland) and I to both get a better understanding of how some of our youngest students can both learn and apply their coding skills through robotics!

Winter Break Edison Robotics Camp

This Christmas break, my friend Michaela Freeland (@_mfreeland) and I decided to offer a two day, morning robotics camp for students in our lower and middle divisions. We opened registration up to 2nd through 6th grade students, and ended up with 11 students ranging in age from 7 to 11. 9 are girls and 3 are boys. Today was day 1 of our robotics camp, which we’re holding from 9 am to noon. Last summer we co-led two different robotics camps using Thymio Robots from TechyKids. For our winter break camp, we are using Edison Robots.

We offered this camp for several reasons:

  1. To provide students with opportunities for extended periods of time to play, explore, and engage in “design challenges “
  2. To develop computational thinking skills
  3. To develop collaboration and problem solving skills
  4. To have fun with friends, learning how coding and robotics can be both challenging and fun!

In third grade my students have been coding using both the iPad apps “PBS Scratch Junior” and “Scratch Junior.” This has helped many of them develop a strong foundation in coding. They have told stories, created animations, and made games. I love the creative ways my students apply the ideas we are learning in Science and STEM class, and represent them through coding in Scratch Junior’s “kid-friendly” block-based environment.

Our design challenge for day 1 of our winter break robotics camp was to use at least two of the Edison Robot “pre-programmed” bar codes to navigate a maze. Students had the opportunity to explore five different, pre-programmed bar code programs to introduce them to the possibilities of the Edison robot sensors.

In this 2 minute video, two third graders and one first grader explain how they developed a maze using the “follow a torch/flashlight” and “clap controlled driving” programs.

I am looking forward to seeing what our students will learn and create tomorrow, as we introduce them to the “EdBlocks Programming Language” based on Scratch Junior blocks from MIT. EdBlocks is web-based, so our students will be using iPads and the Safari web browser to create their programs.

Build a Snowman in Scratch JR

This is an 18 minute video tutorial for my 1st and 2nd grade coding club students, demonstrating how to use the draw tools in Scratch Jr (for iPad) and add some basic blocks to make characters (sprites) interact.

This is based on a lesson included in the book, “The Official ScratchJr Book: Help Your Kids Learn to Code” by Marina Umaschi Bers (@marinabers) and Mitch Resnick (@mres).

I added this video tutorial to a YouTube playlist which includes other PBS Scratch Jr. videos I’ve made along with my husband, Wes Fryer (@wfryer).

Commands for our Offline Coding Activities

Last year I taught several coding clubs for elementary students using “regular” Scratch, and those resources are available on my school teacher website: mrsfryer.casady.org/home/scratch.

I will introduce this snowman activity in Scratch Jr. this week to my 1st and 2nd graders. This is our third meeting. In the first two classes, I introduced coding vocabulary and basic movements through several “unplugged” (offline) activities inspired by Code.org’s “CS Fundamentals Unplugged” lessons. I also used these offline coding activities after Christmas break with my 3rd grade language arts students.

If you use this tutorial with your own students, have questions or feedback, please reach out to me on Twitter @sfryer!

Stopmotion Movie Making

This semester instead of coding classes, I am teaching two after school classes for 1st, 2nd, 3rd and 4th graders on creating stopmotion movies. We are using iPads for stopmotion. In this post I’ll share about the apps we are using and some of our lessons learned.

We have mainly used the iPad app KOMA KOMA to get started, since it has simple features and provides an easy interface to help students develop basic stopmotion skills. I wanted to eventually use an app with more advanced features, like green screen/blue screen effects and music, so we also tried StikBot Studio. Unfortunately, however, it crashed a lot when students would preview their movies in the app, and this was frustrating. The students really liked being able to add special effects and music, and learned to persevere and work around the crashing issues with StikBot. Hopefully an upcoming update will resolve those stability issues, because it really is a great app and it’s also free!

At our fall STEM night for parents and students, in my classroom we used KOMA KOMA to create simple stopmotion stories using a variety of different materials. This is a resource page of stopmotion examples I shared with parents and students for inspiration.

To help students in my afterschool club learn stopmotion skills, I challenged them to use different kinds of materials in their movies each week. These moved from simple to complex projects, and eventually included green/blue screen effects and music.

  1. We started with clay / Play-Doh
  2. We used candy (Skittles)
  3. We experimented with drawing using a dry-erase board
  4. We used paper cut-outs (some students drew, some they cut out of construction paper)
  5. We ended with using objects: legos, mini-figures, Matchbox cars, etc.

We have one class period left in our eight week session, and I really want to help my students share some of their favorite projects into Seesaw. This will allow them to share their learning with their families and classmates. It will also allow us to share our work with a wider audience!

What I love most about helping students create in this type of environment is the way they develop their collaboration and teamwork skills. Most students went home and got the apps we used in class, and this encouraged them to extend their creative learning beyond our after-school time.

If you have not yet introduced stopmotion moviemaking to your students, I encourage you to give it a try. Our 9th grade daughter used KOMA KOMA for some of the sequences in this 3 minute video she made for a Honors Biology project on Photosynthesis this month. It’s pretty amazing how creative and effective storytelling and communication can be using these tools and strategies!

This is another remarkable and inspiring Stopmotion example, created by an 8th grader who is a cousin of one of my third grade students. It’s about malaria and Youyou Tu, who was awarded the Nobel Prize for her work in developing an innovative treatment for malaria which has saved millions of lives worldwide.